COMPLETE INDEX SYSTEM




1 / 5Systems
by rileyzzzzzzzzzzz · 2 sales
DRAG AND DROP INDEX SYSTEM
Free
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Description
Complete Brainrot Index System
A ready-to-use collection index for brainrot games. Players start with every entry locked as a black "???" silhouette and unlock them as they play. Progress saves automatically with DataStores.
Features
- 455 index entries: 91 brainrots, each in 5 variants (Normal, Gold, Diamond, Lava, Galaxy)
- Rendered icons for every brainrot and variant, already uploaded (no need to upload anything)
- Locked silhouettes: undiscovered entries show as black shapes named "???"
- Reveal animation with a pop effect when a brainrot is unlocked
- Variant tabs: Normal / Gold / Diamond / Lava / Galaxy buttons on the side, each shows only that variant
- Progress bar and discovered counter with completion percentage
- HUD button that opens the Index, with a "NEW" badge when something is discovered
- Unlock part: touching IndexUnlockPart unlocks one random locked entry (1.5s cooldown)
- DataStore saving: autosave every 60s, saves when a player leaves and when the server shuts down, retries on failure
- Server-authoritative: the client can't unlock entries itself, so exploiters can't fill the index
- Stud-style UI kit (StudUI + StudMotion) with bevelled buttons, glass effects and smooth animations
- Shop / egg hook: unlock any entry from your own scripts with one line
- 91 animated brainrot models included in all 5 variants
What's included and where everything goes
Important: every object must go in the exact service listed below, or the system won't work. Don't rename anything.
ServerScriptService
BrainrotIndexServer(Script) – handles unlocking, saving and loading player data
ReplicatedStorage
BrainrotVariants(ModuleScript) – list of all 91 brainrot names and the 5 variantsBrainrotIcons(ModuleScript) – the image ID of every brainrot iconStudUI(ModuleScript) – UI style kit (colors, buttons, effects)StudMotion(ModuleScript) – UI animations (pops, floating text)
StarterGui
Index(ScreenGui) – the main Index windowIndexController(LocalScript) – goes inside the Index ScreenGui, keep it thereFenetre(Frame) – the window: header, close button, variant tabs, grids and progress bar
IndexHud(ScreenGui) – the button on the side of the screen that opens the Index
Workspace
IndexUnlockPart(Part) – touch it to unlock a random brainrot. Put it anywhere in your mapBrainrotModels(Folder) – the 91 brainrot models (optional, only needed if you want to use the 3D models in your game)
Created automatically when the game runs (you don't need to add these):
ReplicatedStorage > IndexRemotes(Folder with GetDiscovered and Discovered remotes)ServerStorage > IndexGrant(BindableFunction for unlocking from your own scripts)
Installation (step by step)
- Open the .rbxl / .rbxm file in Roblox Studio.
- Drag BrainrotIndexServer into ServerScriptService.
- Drag BrainrotVariants, BrainrotIcons, StudUI and StudMotion into ReplicatedStorage.
- Drag the Index and IndexHud ScreenGuis into StarterGui (keep IndexController inside Index).
- Drag IndexUnlockPart into Workspace and move it where you want in your map.
- (Optional) Drag the BrainrotModels folder into Workspace or ServerStorage if you want the models.
- Publish your game (File > Publish to Roblox).
- Go to Game Settings > Security and turn on Enable Studio Access to API Services so saving works in Studio.
- Press Play, touch IndexUnlockPart, then click the Index button to see your unlocked brainrot.
How to use it in your game
Unlock by touching a part
- Copy IndexUnlockPart as many times as you want, or
- Add the tag
IndexUnlockto any part (Properties > Tags) and it will work the same way.
Unlock from your own scripts (eggs, shops, rewards,
Scanned by Qubik · no issues found
6 script(s) checked for hidden requires, obfuscated code, loadstring, webhooks and viruses.
Details
- Versions
- v1.0
- Format
- RBXM
- Size
- 80.4 KB
- Published
- 21 October 2026
- Downloads
- 2
- Page views
- 28
Seller
1 resource · 2 sales
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