Stylized Drifting Cloud System – Unlit Billboard Clouds, Zero Lag

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VFX

by Plug · 0 sales

Soft cartoon clouds that drift across your sky: unlit billboard cards, one client script, no network traffic. Drop in, tweak one config, done.

€4.00

+ €0.43 service fee · €4.43 total

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Description

Stylized Drifting Cloud System

Give your lobby or map a living sky in under a minute. Big, soft, cartoon-style clouds slowly drift across the horizon at different heights and depths, built for stylized games (simulators, tower defense, obbies, lobbies).

Made for and used in my own game's lobby.

Features

  • Unlit cloud cards: clouds keep their bright white top and soft blue underside under any lighting, day or night setups, no ugly grey shading.
  • Smooth drifting: every cloud has its own speed; clouds fade out at the edge of their path and fade back in, with no popping.
  • Client-side only: one client script that runs from inside the model, zero RemoteEvents, zero network traffic.
  • Cheap: one texture, one anchored invisible part per cloud, no physics (CanCollide, CanTouch, CanQuery and CastShadow off).
  • StreamingEnabled-safe: the model is set to Persistent, so clouds never disappear for players.
  • Easy to tune: one CloudConfig module for wind direction, speed, travel distance, fade, size, transparency and image.
  • Place your own clouds: duplicate a CloudAnchor, move it, done. Resize a cloud with the Size of its BillboardGui.
  • 21 hand-placed clouds in a ring around your map, at different heights and depths.

What's included

  • DriftingClouds model with 21 placed clouds
  • CloudDrift client script (already inside the model)
  • CloudConfig ModuleScript
  • Cloud texture (already uploaded, works out of the box)
  • Short setup guide (in a README script)

Setup (1 minute)

  1. Insert DriftingClouds into Workspace.
  2. Move the model so its pivot sits in the middle of your map.
  3. Press Play.

Want more clouds? Duplicate a CloudAnchor part and move it. Want them slower or faster? Change Speed in CloudConfig.

Notes

  • Clouds are billboards: they always face the camera. They look best at a distance (backgrounds, skies, lobbies), not as clouds you walk through.
  • No backdoors, no require() of external IDs, no HttpService. All code is readable and commented.

Support

Questions or problems? Discord: Plug.182

Scanned by Qubik · no issues found

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Details

Versions
v1.0
Format
RBXMX
Size
29.6 KB
Published
20 October 2026
Downloads
0

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Plug

1 resource · 0 sales

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€4.00+ €0.43 fee